Where to get key in diplomatic immunity




















Key for Diplomatic Immunity? Every time I get sent to the embassy, the key Delphina gives me is taken when she holds my items. How do I get the door open without the key? User Info: MostWanted Accepted Answer. To get into the thalmor embassy, meet delphine, put on the clothes thhen get on the carriage, if you mean the end key, its on the guard at the end to go down the cellar User Info: bluedragon Other Answers.

I'm a bit confused about where you are. You shouldn't need a key to get into the Thalmor Embassy, since you get given an invitation to the party - and it's this you need to show to the guards to get let in.

In front of these shelves is a low table and chair with a bottle of wine and another common book on top. Against the south wall is a small cupboard with an owned bunch of juniper berries on top, and to the right is an open crate containing two more empty random soul gems, a random potion of healing , a random potion of magicka, and an owned bunch of lavender.

Finally, against the west wall is another set of shelves holding a draught of strength , a potion of health, a potion of regeneration, a bunch of tundra cotton, a common book, and two bunches of lavender in a basket. To the west down the corridor, there is a room on the right at the end, and an open area to the left in front of a door leading outside. The room is a bedroom containing a large owned double bed coming out from the north wall, with end tables on either side holding candlesticks, and a long unlocked chest at the foot of the bed.

To the right is a narrow table with a bottle of frostbite venom on top. In the northeast corner is a small wardrobe, and against the south wall is a tall wardrobe, both containing fine clothes and boots. There is also a low table with a bottle of alto wine, a plate of bread and cheese, and a potion of regeneration on top. By the door is an open crate containing a bunch of tundra cotton and a red mountain flower, and next to the crate is a wash basin.

To the left in the open area are two small cupboards, with a drum and a potion of health on top of one of the cupboards, and three wall shelves holding a bottle of alto wine, two bottles of Nord mead, a potion of plentiful healing , and a bunch of lavender.

There is also a low table and chair, with a common book, a bottle of wine, and a plate of bread and cheese on top. Through the door to the outside is the end of a path around the outside wall of the courtyard. There is one guard standing against a wall to your left by a gap in the wall, another patrolling the courtyard, a Thalmor wizard also wandering the courtyard, and a second wizard standing in front of the entrance to Thalmor Embassy, Elenwen's Solar.

There are two planters in the middle of the courtyard containing three lavender plants, a thistle , and a blue mountain flower. Hidden on the roof of Elenwen's Solar are two potions , a leveled invisibility potion and a random leveled fortifying potion. If the Embassy is leveled to level 30 or higher, a Potion of Prolonged Invisibility will spawn and roll off into the courtyard below, otherwise both potions remain on the roof and can be pulled down with telekinesis.

They are barely visible at the edge of the highest point of the roof facing the planters below. If you are sneaking when you first enter, you are able to sneak past a Thalmor guard standing in front of you, facing away. To the right at the rear of the room is a small storeroom. From there, you are able to overhear a conversation between a Thalmor agent and an informant named Gissur.

They are discussing an old man they are trying to locate. In the storeroom is a small cupboard with a drum, a flute , a deathbell flower, and a potion of health on top, with a wall shelf holding three common books above it, and two sets of shelves holding two bottles of frostbite venom, two deathbell flowers, a bowl of void salts , a bowl of glow dust , two samples of slaughterfish scales , a potion of haggling , five common books, a basket containing two bunches of lavender, and another basket containing a bunch of tundra cotton.

The main part of the room has a small counter with six bottles of wine and a platter holding two sweet rolls, three red apples, and two boiled creme treats. Along the east wall is a table holding a bowl containing a bunch of tundra cotton and an iron dagger. Against the south wall is a small shelving unit holding a bottle of alto wine. There is a small table to the left of the counter with a bottle of wine on top, and a low table in the middle of the room with a common book, a bottle of wine, and a plate of bread and cheese on top.

There are stairs opposite the entrance leading up, with vases of snowberry bushes on either side. To the west and in the northwestern corners are two rooms. The first room to the west is an office, and contains a desk with two rolls of paper on top and a basket containing more rolls beside it. Behind the desk are three bookcases holding a total of twenty common books, a flute, a drum, a potion of health, a basket containing two bunches of lavender, and a lockpick , a random potion of stamina, and a solution of strength.

Against the west wall is a set of shelves holding two bottles of frostbite venom, a deathbell flower, a bowl of void salts, a bowl of glow dust, two samples of slaughterfish scales, and a potion of haggling.

Next to these shelves is an expert-locked display case containing two crossed elven daggers , a gold and ruby circlet , and a gold and emerald circlet. Against the north wall is a tall wardrobe containing fine clothes and boots. There is also a doorway on the north wall to a flight of stairs leading down. The other room on this floor is also an office, and contains a desk with a bottle of alto wine, a potion of health, a potion of regeneration, and two rolls of paper on top, and another basket containing more rolls of paper beside it.

Behind the desk is a small set of shelves holding two more rolls of paper and an iron dagger, a wall shelf holding three bottles of alto wine and a bottle of Nord mead, and an unlocked chest containing the information you need for the quest and a copy of the interrogation chamber key. There is a small table to the right with a bunch of tundra cotton on top, and farther to the right another table with bread and cheese on top. There is also a large vase containing a sprig of snowberries in the northeastern corner to the right of another doorway, which leads to another flight of descending stairs.

Climbing the stairs in the main room leads to a landing overlooking the downstairs area, with rooms at either end. There is a small wardrobe on the landing to the east. The room at this end is Elenwen's bedroom, and contains a large, owned four-posted bed coming out from the south wall, with end tables on either side and a long unlocked chest at the foot of the bed.

To the right is a small wardrobe, a wash basin, and a narrow table with a bottle of frostbite venom on top. Beside the door is a set of shelves holding four common books, a solution of strength, and a random potion of stamina. To the left of the bed is a low table with a bottle of alto wine, a potion of regeneration, and a plate of bread and cheese on top, and another table beside it with a platter holding a sweet roll, two baked potatoes, and a cheese wheel on top.

Above this table is a wall shelf holding two common books and a deathbell flower. To the left is a large vase containing a snowberry bush.

There is another small wardrobe in the northeast corner, and to the left a doorway into a storage area featuring a tall wardrobe containing fine clothes and boots, an open crate containing two bunches of tundra cotton, an unlocked safe containing a range of loot, and a set of shelves holding a draught of strength, a potion of health, a potion of regeneration, a bunch of tundra cotton, and a basket containing two bunches of lavender.

To the west are two rooms. The first room is a small storeroom, and contains a small cupboard holding three common books and a deathbell flower and a small shelving unit with a bottle of alto wine. The second room is another bedroom, and contains a single bed coming out from the southwestern corner, with an end table to the left, a small table to the right with a red and a green apple on top, and an unlocked wooden chest at the foot of the bed.

Grab a drink from Malborn afterward and peruse the party and its guests, many of which are randomized or selected based on your previous actions in the game. Players who have completed many different quests before Diplomatic Immunity will find themselves at an advantage when it comes to creating a distraction. Certain characters may appear depending on which quests you've fulfilled.

Almost all of them can be used to create a distraction and allow the Dragonborn to slip away unnoticed. Here's a full list of who you can encounter:. While the incident is occurring, simply sneak out of the main room and towards the kitchen. Once in the kitchen, you'll notice Malborn has blackmailed the Khajhit cook to not say anything about your presence, so you can safely grab your stashed items and proceed to the next stage of the quest, as Malborn locks the door behind you.

You'll then need to formulate a strategy of getting past all the Thalmor guards. Wearing Hooded Thalmor Robes can help make it harder to detect you, but you'll have to encounter the Thalmor Wizard upstairs.

Most players opt to practice their stealthy sneaking around the guards' patrols. If you keep getting caught, murder is also an option. There are guards having a conversation in the first hallway you'll go through, which you can listen in on. Finishing their conversation allows you time to sneak past them upstairs and kill the Thalmor Wizard quietly and get his robes.

The outside courtyard is tricky, considering there are three different Thalmor guards and a Wizard who won't buy your disguise. You'll need to enter the Solar of Elenwen, though, so attacking them may be necessary.

Stealth archery can help you gain an advantage and not be immediately swarmed by guards. Spells like Calm and Fury will also work in your favor, as well as invisibility and high Stealth. Once in the Solar, find the plant to hide behind and listen to the talk between Thalmor Rulindil and informant Gissur.

They discuss their interrogation victim, Etienne, along with an unnamed old man. Gissur will leave the building after and Rulindil goes to the dungeon, leaving you to sneak past or kill a guard to get the interrogation chamber key from a chest in the northwestern corner.

Also in the chest are files by the Thalmor on Delphine, Ulfric Stormcloak, and their investigations on the Dragons, exactly the info Delphine wanted us to find. In the dungeon, Rulindil will be making a guard torture Etienne for info until he passes out. You can then proceed to kill both of them to get what you need, or you can use stealth to sneak past them both.

Fighting Rulindil is not recommended, due to his powerful wizardry skills, though he does have considerable loot to grab.



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